Amber Chongyun Triple Nuke
BowTae#0141
C2+
Chongyun
R1
C6
Diona
R5
C1
Sucrose
R5
C4
Amber
R1
Rotation 21s
Optional branches:
The main draw of this team is the three consecutive nukes of Chongyun Burst reverse melt and two Amber Bunny melts. Chongyun's C2 reduces the cooldown of Amber's Elemental Skill to 10.2 seconds, allowing for 20.4 to 21 second rotations as opposed to 24 seconds normally for Amber Double Bunny teams.
The main problem of this team is the highly volatile nature of manually triggering Baron Bunny and actually having it hit enemies. Baron Bunny is easily tossed around by enemy attacks, pushing it out of range. The player is then forced to either push it back into range, or abandon it, resulting in a huge damage loss. Enemies that move around a lot, such as Rifthounds, can also move out of range. With improper positioning and bunny placement, enemies can block Amber from being able to shoot it. All this results in an unforgiving team that functions poorly against certain content, and requires good knowledge of enemy behavior.
This composition functions best in AoE, allowing both Chongyun's Burst and Amber's bunnies to hit multiple enemies, as other Amber teams can outperform this one in single-target.
Approximate Energy Requirements:
Amber: 100-110%
Chongyun: 120%, 150% if no funneling
Sucrose: N/A
Diona: 200%, 250% if feeding Particles to Chongyun
Diona hold E Q
Sucrose E/N1
Amber Q
Sucrose E/N1
Chongyun QE
Amber E CA(shoot bunny)
Amber E CA(shoot bunny)
Amber 1-3xCA > repeat