Yae Koko EC

Steno#0119

Healing
No Shielding
Medium
Mostly ST

C0

Yae Miko

R5

C0

Sangonomiya Kokomi

R5

C6

Fischl

R3

C0

Kaedehara Kazuha

R1

Pros
  • Mechanically easy to play
  • Good sustained DPS over the full rotation (25s)
  • DPS is spread across the whole team, scales well with resin investment into everyone
  • Mix of high single-target turret DPS and AoE Swirls/EC
  • Strong grouping ability through Kazuha
  • Number soup is visually satisfying
  • Strong matchups against endgame content
Cons
  • Many ranged characters without a shield can be easily staggered
  • Uses 3 limited 5-Stars
  • Enemies moving out of Kokomi's jellyfish AoE can lead to Energy problems
  • Timing to refresh Kokomi's jellyfish can be tight

Rotation 25s

Notes

While the optimal rotation for this team is quite long, deviating from this rotation will not lose significant DPS for the team (due to its heavy reliance on turret damage), making it flexible and easy to play.

However, it is useful to keep the basic concepts of the rotation in mind. In the setup, we start by placing turrets and buffing everyone with Kazuha, then we use TTDS to buff Yae's Burst. Then, we cycle through and refresh our turrets, and use Kokomi's Q attacks to finish the rotation.

The 3 most important takeaways are to:
Buff Yae's Burst with TTDS
Refresh turrets every 12 seconds
Refresh Kokomi's jellyfish before it expires

Energy Requirements

Yae - 150%
Kokomi - 165%
Fischl - 110%
Kazuha - 150%

Rotation Notes

Yae 3x E
Kazuha tap E plunge
Fischl E
Kokomi E
Yae Q 3x E
Kazuha hold E Q
Fischl Q
Kokomi Q 5x N2C

Credits to Charisma#5567 for helping me playtest rotations.